![]() I´m obviously missing something, can someone help me?ģ. Almost like there are intersecting polygons or something.Ģ. When I import one of these objects I get weird artifacts when I apply anisotropy and use the specified Uvw generator. The anisotropy rotation value was adjusted to make the anisotropy stretch perpendicular to the brushed texture. The UW map was rotated to have the brushed texture appear correct on the objects. ![]() In 3ds max with an older version of Vray I had an UW box map applied to all objects with a brushed material. The anisotropy is supposed to stretch the reflections in direction perpendicular to the brushed texture. With the material with metalness enabled, the roughness channel is where I put a map to simulate the brushed surface right? (The reflection color/texture doesn’t seem to do much, it seem to be either on or off.) I need help creating a brushed metal material with anisotropy.ġ.
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